After $177 Billion in Investment, Why Do Metaverse Graphics Still Suck?

ErikVoorhees
2022-10-21 05:59:42

After $177 Billion in Investment, Why Do Metaverse Graphics Still Suck?

christinamilinyte
2022-10-21 06:00:11

The metaverse has been touted as the place where we’ll spend our lives in the future—but the visuals still leave a lot to be desired.It’s approaching 20 years since the release of Second Life, an early stab at an immersive multiplayer universe from Linden Labs, in which people began living and working—as well as making plenty of cash along the way. Two decades on, the promise first hinted at in Second Life is nearing reality, as the persistent digital world of the metaverse starts to make inroads into the mainstream.

The breathless coverage and endless hype of the metaverse would have the average person convinced that they’ll need to start planning for a life permanently attached to a VR headset